Murder at Blackwood Manor
A classic whodunit among the wealthy and the wicked. Lord Ashworth is dead in his study, and everyone at the weekend gathering had a reason.
A hidden-role party game for your living room. Phones hold each player's secret story; the shared screen holds only what everyone is allowed to know. Question, accuse, and find the liar before they slip away.
Free to play · 5–24 players · works on any phone, no install needed
No downloads, no accounts, no setup. One shared screen, everyone's phone, and a secret for every seat.
The host starts a room and picks a theme pack. A four-letter code appears on the shared screen.
Players scan the QR code or type the room code on their phones. No app install required; it runs in the browser.
Each phone gets a private role and story: motives, whereabouts, connections. One phone gets something extra: guilt.
A rotating Investigator leads each round of questioning. Vote out the guilty player, or watch them walk free.
The story reshapes itself to your table — a bigger crowd means more tangled connections and a harder hunt. Secrets are dealt fresh every game, so no two rounds ever play the same.
The two screens carry different truths. That's the whole game, and it's enforced by the server, not by good manners.
Public state is broadcast to the room. Private stories go only to the phone that owns them. The two never mix.
Each pack is a complete world with its own setting, suspects, motives, and questions. The first one's on us.
A classic whodunit among the wealthy and the wicked. Lord Ashworth is dead in his study, and everyone at the weekend gathering had a reason.
The casino job went clean, until the duffel came up a third short at the safehouse. Someone in this room skimmed the score.
A confidential roadmap showed up on a rival's slides this morning. The metadata says it came from this room. HR isn't letting anyone leave.
Gather the group, put the room code on the big screen, and deal everyone a secret. The next accusation is minutes away.
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